This Calculator allows you to calculate samples on disk using the vogel method.
This method allows for evenly spaced samples on a circle.
Checking
Center Samples
will make sure that the center of mass of the array is at [0,0]
This can be very useful for creating a realistic looking Depth of Field Effect for Real-Time applications.
This is the reason I originally created this tool.
To use it, enter a sample count and it will create an array with samples you can copy-paste directly into
your
GLSL shader.
The code will show here